Orlando Pereira
Orlando Pereira is a multi-platform and multi-technology (iOS, Android, OSX, OpenGL) developer. His area of expertise is computer graphics namely, rendering pipelines, physically based rendering and high definition rendering. In his spare time he writes articles about computer graphics, Objective-C frameworks, Unity, Lumberyard and innovation technologies.
Tutorials
How to Create Realistic Water in Unity
Unity Terrain Engine Tools
Unity 2D Joints: Slider, Relative, Spring, and Friction Joints
Unity 2D Joints: Distance, Hinge, Target, and Fixed Joints
Amazon Lumberyard: How to Use the Flow Graph System
Amazon Lumberyard: UI Editor
Amazon Lumberyard: Creating the First 3D Scene
Amazon Lumberyard: Editor Analysis
Amazon Lumberyard: Introduction, Installation, First Hours
iOS 8: What's New in SpriteKit, Part 2
iOS 8: What's New in SpriteKit, Part 1
iOS 8: Getting Started With Metal