I started Studio Pepwuper (http://pepwuper.com), One Month Game School (http://onemonthgameschool.com), & Seattle Unity usergroup http://bit.ly/SeattleUnity .
Now that you've started working on other people's games (and are getting paid for the work), the next step is to start building it into a sustainable effort...
Not every indie gamedev needs to bet the farm on a self-funded game that burns up their life savings. An alternative strategy is to make games for other...
My first GDC was a terrifying mess. Four years later, I've learned a few things about attending game conferences, and hopefully the following tips will help...